# Designing a Winner

The Designing a Winner Project is designed to engage students in using geometry to sketch the design of a multipurpose arena. The project will require approximately six weeks to complete.

- Getting to Know the Project: Note to Teachers
- Designing a Winner Overview
- The Scenario and Challenge
- Common Core Standards for Designing a Winner
- Suggested Pacing Guide
- Introduce the Project and Generate Interest
- Form Teams and Identify Areas of Interest for the Project
- Begin Instruction
- Start the Team Activity
- Introduce Maps and Coordinates. Review Shapes
- Continue Maps and Coordinates
- Coordinate Plane
- Begin Predesign Work on Arena
- Complete Maps and Coordinates Instruction
- Finish Predesign. Begin Preliminary Design Phase
- Introduce Similarity
- Continue Similarity
- Complete Preliminary Design
- Introduce Tangent Ratio
- Introduce Sine and Cosine Ratios
- Introduce Laws of Sines and Cosines
- Quiz and Summation Day
- Check Progress/Evaluation on Team Performance and Mathematical Practices Rubric
- Introduce Volume
- Finding Volume
- Begin Final Drawings
- Introduce Circumference and Area Formulas
- Continue Circumference and Area Formulas. Introduce Volume Formulas
- Work on Second Draft of Final Drawings
- Review and Prepare for the Exam. Critique Draft of Final Drawings as Time Permits
- Exam Day
- Complete Final Drawings and Prepare for Presentation
- Practice for Presentations
- Presentation Days
- Reflection Day